
A two-faction battle royale where every match pays. Pick your side — AEGIS or ВОЛГА — drop into the warzone, and earn $VANTA for every kill, win, and extraction.
Pre-alpha footage — captured in-engine. Does not represent final quality.
Vanta Studios is a senior team of shooter developers building Project Vanta full-time — gunplay first, economy second, shipped properly.
Project Vanta is a two-faction battle royale and TDM shooter built in Unreal Engine 5 — AEGIS and ВОЛГА at war across the zone. Gunplay first, economy second. No pay-to-win. Skill wins fights; every match pays out $VANTA.
128-tick servers with sub-tick hit registration — every shot resolves at the exact moment you click. One-taps land. No excuses.
Kills, placement, and faction wins pay out $VANTA every match — skill-weighted and server-verified. Play well, earn more.
Smokes, flashes, breach charges, recon drones. Zone pushes and last-circle holds are won in the setup — utility lineups are a skill ceiling of their own.
Server-authoritative everything, ML-driven detection, and hardware bans. Staked rounds demand integrity — cheaters forfeit their stake.
The core discipline. AEGIS and ВОЛГА squads drop into a collapsing zone — last squad standing takes the pot for their faction.
Staked EntryFast respawns, first faction to the kill target. Every kill pays $VANTA — the grind mode that funds your royale stakes.
Earn Per KillFast respawns, ladder of 20 weapons, first to a knife kill wins. Free to queue — the warm-up lobby before staked queues.
Free PlayEnlistment locks you to a side for the season. Every match you win moves your faction's front line — and the winning faction each season splits a protocol-funded war chest on top of personal earnings.
Western coalition contractors. Superior optics, drone recon, and surgical strike doctrine — AEGIS wins by seeing you first and never missing twice.
Eastern bloc war machine. Hardened plates, artillery calls, and human-wave pushes — ВОЛГА doesn't outshoot you, it outlasts you and rolls through.
// Season Zero enlistment open — faction populations are balanced by queue priority
Recoil is a pattern, not a dice roll. Every weapon has a fixed spray signature to learn, a role in the buy, and a finish economy — skins from Standard to Protocol grade, every one a tradeable on-chain asset.




Weapon finishes carry float value, pattern index, and wear grade on-chain — StatTrak-style kill counters included. 27 weapons at launch across six classes.
Three combat sectors declassified for Season Zero — TDM arenas carved out of the full royale warzone. Every map is built for competitive integrity first — fixed spawns, readable sightlines, and callouts your team will be screaming by round three.
Raw security-cam captures from internal playtest servers — no staged shots, no target renders. New captures declassify with each beta wave.





Four combat classes at Season Zero — each with a signature ability, a movement kit, and a role in the extract. The first cell's dossiers are now declassified.




Personnel File // 001–003
// 20 additional operatives in development — dossiers declassify each season
// The extraction economy starts at Season Zero
A skill-weighted economy, not a faucet. $VANTA enters the game only through performance — kills, placement, and faction victories — and leaves it through crafting, entry stakes, and burns. Sinks are designed to outpace emissions.
Queue casual for free, or stake $VANTA on royale drops with multiplied payouts.
Clear objectives, take the vault, reach the extract. Skill-weighted scoring rates every action.
Payouts in $VANTA plus gear drops — every item a tradeable asset you actually own.
Burn tokens to craft, stake for season passes and yield, or trade on the open market.
Rewards scale with placement, kills, and objective play — audited server-side so bots and smurfs can't farm the pool.
Weapons, skins, and blueprints are on-chain assets. Trade peer-to-peer; a slice of every sale is burned forever.
Stake $VANTA for season passes, revenue share from marketplace fees, and votes on maps, modes, and emission rates.
One fixed-supply token powering entry stakes, crafting, the marketplace, and governance. No inflation, no hidden mints — emissions come only from the pre-allocated rewards pool, released across five seasons.
Staked drops and ranked wagers are denominated in $VANTA. Winner takes the pot, protocol takes a fee, the fee burns.
Every craft, reroll, and upgrade consumes tokens permanently — a sink that scales directly with how much people play.
Staked holders vote on emission curves, new arena funding, and esports prize pools through the Vanta council.
Team & advisor tokens vest over 36 months with a 12-month cliff. Private-round tokens vest over 24 months with a 6-month cliff. Rewards emissions are released per season and governed by protocol vote. Nothing on this page is financial advice; token details are subject to audit and final documentation.
Limited founder allocations open with the beta. Every pack carries beta access, exclusive cosmetics that never return, and early priority in the token launch. Pricing locks at TGE.
The playtest build gets its biggest feel update yet — full notes on recoil curve changes for the M7 and VPR-9.
Read Brief ▸How we stress-test emissions, sinks, and wager pools against botting, smurfing, and whale strategies.
Read Brief ▸Five invited squads. One contract. The first staked pot in Vanta history goes live on stream at reveal.
Read Brief ▸No. Weapons perform identically regardless of finish. Nothing purchasable affects damage, recoil, movement, or hit registration. The economy trades in cosmetics, access, and stakes — never in power. Losing the aim duel with a Protocol-grade skin still means losing.
Closed beta waves begin Q4 2026 for waitlist members, with founder packs granting earlier waves. Open beta targets H1 2027 alongside the full extraction loop. Join the waitlist below — invites go out in signup order within each wave.
Two sources: staked pots and seasonal emissions. In staked Faction Royale queues both sides stake entry and the winning squad splits the pot minus a protocol fee, which is burned. Seasonal emissions pay kills, placement, and faction victories from the pre-allocated rewards pool — server-authoritative scoring, no client trust.
No. Casual queues and Arms Race are free forever, and you can earn your first $VANTA through free-entry contracts. Staked modes are opt-in for players who want real skin in the game.
Announced with the token generation event, after our smart-contract audit completes. Requirements driving the decision: sub-cent transaction fees, proven marketplace infrastructure, and custody options that let non-crypto players onboard with just an email.
Kernel-level client protection, server-authoritative simulation, ML-driven behavior detection, and hardware bans. Because ranked entry is staked, cheating carries direct financial loss — confirmed cheaters forfeit their stake and banked seasonal rewards.
Unreal Engine 5 with performance as a feature — competitive players get 240+ FPS modes, uncapped tick interpolation, and full ultrawide support.
Join the waitlist for closed beta access, an early-supporter operative skin, and first allocation priority at token launch.
No spam. Mission-critical transmissions only.